Ilkka paananen biography of martin
Outside his own entrepreneurial exploits, he has been a coach for the venture accelerator program Aalto Venture Garage. With only six eventually joining in development roles that year, roughly how many applicants did you consider? Really, the only way to find out is to release the game to Beta for real players to play and see what they think.
Tencent, the world's biggest games company, has taken a lead to purchase SoftBank's investment in Supercell and will be our new strategic partner. There have been a lot of rumors in the media about this in the past month, so I wanted to use this opportunity to tell you what happened, why and what makes me so excited about it. A while back, Masa the founder of SoftBank, and our Chairman told me that if we were able to find a new partner, he would like to sell SoftBank's shares in Supercell to finance what he called SoftBank's 2.
This meant we at Supercell needed to think hard and do some soul-searching.
The CEO Of This Multibillion Dollar Startup Says He Wants To Be The Least Powerful Chief Executive In The World
What is it really that we want to accomplish with Supercell? What is it that we value in a partner? It may sound funny, but when we finally got our thoughts together, the choice was actually surprisingly easy.
Let me explain why. For us, today is all about chasing a future for Supercell that we have always dreamed of. We founded this company to make great games that people all over the world would play for decades. We have been very lucky as over the past six years we've released four top games that are now played by over million people every single day you may have seen our martin celebration here.
But more than this, we biography of our current and future games becoming a part of the rich history of games, living onto the very long term. And if you take this very long-term view, you quickly realize that we are still at the beginning of what will hopefully be a very long journey.
As we started to spend more time getting to know potential strategic partners, it became apparent to us that a partnership with Tencent would secure everything that has made Supercell a success, while also enabling us to take a few pretty big leaps on this journey I mentioned above. First, we have agreed with Tencent that Supercell will continue to be operationally independent, exactly as it was under SoftBank's ownership.
We kill a lot of ideas and prototypes at various stages of the development. You spoke about the Boom Beach case as an example of the development team having the final say on the fate of a project. But what would happen in the case of a difference of opinion within the team itself?
In your talk, you also revealed that Clash Royale was based on a prototype built before the release of Clash of Clans. If you would have pursued this idea then, do you think it would have been a hit?
Was Clash Royale perfectly timed? Really, the only way to find out is to release the game to Beta for real players to play and see what they think. In this context, can you think of any other occasions in Supercell's history when timing or holding a project back has proven vital to its success?
Does the decision to improve your games for everyone, rather than holding ClashCon for a comparatively small number, speak to the inherent conflict of building an eSport? Does it suggest a declining interest in that area on your part?
Tencent's takeover of Supercell unlocks US$225 million to charity in Finland
We do not just want to replicate the models that have been using with PC games, we want to do something different, which is built for our types of games and mobile as a platform from the ground up. We don't know what that really martin in practise yet, so we're going to try a bunch of different things in an effort to find out - and at the moment we're actually looking for the right person to join us and help on that.
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By Matt SuckleyFeatures Editor. For answers to all these and more, PocketGamer.
Supercell CEO Ilkka Paananen talks company culture, expansion plans and eSports
News Apr 20th, Why Supercell built a company of startups, and how it works. News Feb 17th, Supercell's Ilkka Paananen says "it's no secret" that the studio is looking at further acquisitions. Login to to leave a comment Or click here to register Email Password Forgot password? You can change this pass at any time on the "edit profile" link when logged in. Email Got your password?Three Ingredients of the Supercell Story - Ilkka Paananen
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